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DOOH advertising glossary: every term, explained simply

From CPM to dwell time to proof of display — the vocabulary of digital out-of-home advertising defined in plain English, for buyers and screen owners alike.

8 min readUpdated 3 July 2026

Digital out-of-home has a habit of hiding simple ideas behind acronyms. Here's every term you'll meet buying or selling screen advertising, defined in one breath each — alphabetical, jargon-free, and honest about where the industry's numbers come from.

Ad exchange
The marketplace where screen inventory is bought and sold — advertisers' demand meets screen owners' supply and plays get transacted, either by auction or at fixed prices.
CMS (content management system)
The software a screen network uses to schedule and manage what its screens show — playlists, house content, and ad slots.
CPM (cost per mille)
A price per thousand impressions. In DOOH the 'impressions' are usually modelled estimates of how many people had the opportunity to see the screen, not counted viewers.
Creative
The ad itself — the image or video file that plays on screen. DOOH creatives are typically 10–30 seconds, designed to work without sound.
Dayparting
Scheduling ads for specific times of day — breakfast offers in the morning, happy hour in the evening — on the same screens.
Digital signage
The screens-in-venues industry generally: any digital display showing scheduled content in a public or commercial space, whether or not it carries paid advertising.
DOOH (digital out-of-home)
Advertising on digital screens in public places — billboards, transit displays, and screens in venues like gyms, cafés and shopping centres. The digital half of out-of-home (OOH).
DSP (demand-side platform)
The buying tool of programmatic advertising: software advertisers and agencies use to bid on and book inventory across many screen networks at once.
Dwell time
How long people stay near a screen. A gym or waiting room has minutes of dwell time; a corridor has seconds. Longer dwell means more chances for an ad to land.
Fill rate
The share of a screen's available ad slots that actually carry paid ads. Unfilled slots typically show the venue's own house content.
Footfall
The number of people passing through a venue or past a screen. The single biggest driver of what a screen's advertising is worth.
House content
A venue's own material — menus, promotions, community notices — that plays in ad slots no advertiser has bought, so screens never sit blank.
Impression
One exposure of an ad to its potential audience. In DOOH this is often an estimated 'opportunity to see' derived from footfall or traffic data — worth asking how any given platform counts it.
Loop
The repeating sequence of content a screen plays, usually a few minutes long, divided into slots shared by advertisers and house content.
Media player
The small computer that drives a screen and renders content on it. In most DOOH reporting, the player is also the device that logs whether an ad 'played'.
OOH (out-of-home)
All advertising encountered outside the home — billboards, posters, transit ads. DOOH is its digital subset.
Pay-per-display (PPD)
A pricing model where you pay a fixed amount for each individual play of your ad, rather than per estimated audience or per block of time. Admitt's native model.
PMP (private marketplace)
An invitation-only programmatic auction on curated inventory — more control and quality assurance than the open exchange, with negotiated access.
Programmatic
Buying and selling ad space through automated software rather than manual negotiation — spanning open auctions, private marketplaces and fixed-price guaranteed deals.
Proof of display
Independent confirmation that an ad actually appeared on a screen, from verification hardware separate from the media player. The standard Admitt bills on: unverified plays are never charged.
Proof of play
A log entry from the media player stating it rendered an ad file. The industry-standard delivery evidence — and self-reported, so it can't detect a screen that was off or faulty.
RTB (real-time bidding)
The open-auction form of programmatic: inventory is offered to all bidders in the moments before a slot plays, and the highest qualifying bid wins.
Share of voice (SoV)
Buying a fixed fraction of a screen's loop — for example one slot in eight — usually as a flat fee per screen per week or month.
Slot
One position in a screen's loop, the basic unit of screen time an ad occupies — commonly around 10 seconds in venue-based DOOH.
SSP (supply-side platform)
The selling tool of programmatic advertising: software screen owners use to offer inventory to buyers and manage pricing and rules.
Verification
Any process confirming ad delivery. The strength of a verification claim depends entirely on the witness: self-reported logs (proof of play) versus independent observation (proof of display).

Now put the vocabulary to work.

Browse real screens with plain pay-per-display prices and launch a verified campaign from £8/day — no translation required.